Since the projectile is airborne and the effect has not been applied and only applies on-hit, these on-hit effects does not have a visual effect. On-hit effects are only applied at the time the attack arrives at its target. The other attacks will check for on-hit effects, but as separate instances. This is because most on-hit effects are specified to happen only on the "first" or "next" attack, and only the attack landing on the primary target will meet this condition. Marksmanship and Split Shot) will generally apply all attack modifiers, but generally not on-hit effects. Multishot abilities that apply modifiers (e.g. Since the attack modifier is carried on the attack, if the attack fails, the modifier fails as well. Therefore, attack modifiers are not applied if the attack is missed. while picking up an item) will generally not affect these attacks that were launched earlier. As these modifications are calculated at the start of the attack, changes during the airborne time of an attack projectile (i.e. Corruption or Cold Attack projectile), but not all attack modifiers have visual effects. In some cases this is visually apparent on the attack projectile for ranged heroes (e.g. To correctly understand and predict interactions between these various mechanics, on-hit effects have a different definition from attack modifiers.Īttack modifiers are applied to an attack at its inception. Note that most attack modifiers' description are only a general outline and different abilities may have specific additional rules or exceptions hard-coded.īesides the common attack modifiers listed below, many heroes, units and items have attack modifiers which are unique to them, meaning they can be only found on those units or items. There is no set rule of how attack modifiers stack, most different types of attack modifiers stack with each other, whereas for the same type, it depends on the mechanics of the modifier itself.
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